Broken matchbox nodes in Flame 2025.2 (Linux)

Same for me John. I thought it was a firewall issue on my side.
F

It should be working in 2025.2.1. I just tried it on my end. Are you getting any errors?

Hi,

I’m on 2025.2.1 also and in the terminal window I get this message:

Logik Portal execute callback [<class ‘logik_portal.LogikPortal’>((<flame.PySequence object at 0x43f72a810>,),)] failed because of an error of type error_perm(“550 Couldn’t open the file or directory”)

It’s all pyroglyphics to me :slight_smile:

Hmm… strange. Are you using the latest version of the portal(6.2.0)? Can you send me a screen grab of the terminal? I’d like to see what else it’s showing in the terminal. Unfortunately that error isn’t telling much. And to be clear this is happening when you hit the Download All button in the matchbox tab?

That error message reads like an http status. HTTP status 550 is that the server couldn’t access the file, which different from a 404 where the URL is just invalid.

When you download an individual shader, I assume the URL to fetch it somehow is constructed to that particular shader file/folder. Maybe something is getting messed up in that URL structure/mapping?

I’ve definitely downloaded shaders in 2025.2 (not sure if it was .2.1).

Might be shader specific - John, do you remember which shader you were trying to download?

I’m on 6.1. so I’ll upgrade to 6.2.

I cant see any items in the 6.1 logik ui so I will start from scrtach.

It’s been so long the last time I installed it manually. Where can I find 6.2

Happy to report that manually installing 6.2 has fixed the issue.

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Awesome! Thanks for letting me know.

Mike

@drewd @stu

Been having a play with Flame 2025.2.2 on a MacStudio.

Having background rendering is nice.

A few of those matchboxes (y_shape) you mentioned are still not working but others (crok_vhs, y_sample and y_blurs) are.

We made a list our our most frequently used shaders at work and I have tested all of them:

| AFX_DeSpill | | ColouredFrame | | crok_additive_key | | crok_beauty | | crok_binoculars | | crok_burn_mark | | crok_cam_shaker | | crok_chroma_warp | | crok_diffuse | | crok_digi_noise | | crok_digital_glitch | | crok_distort | | crok_equalizer | | crok_grunge | | crok_heathaze | | crok_highpass | | crok_ibk | | crok_light_leak | | crok_lightning | | crok_stars | | crok_vignette | | Grid | | id_edgy | | Infill_Blur | | K_Chroma | | Ls_Airglow | | Ls_bevel | | Ls_Contacts | | Ls_Dollface | | Ls_Glint | | Ls_Lumps | | Ls_Vops | | Ls_Wireless | | MasterGrade | | Physical_Bokeh | | Physical_Defocus | | Physical_Lens_Kernel | | the_noise | | y_aov | | y_lens_blur | | y_sample | | y_source | | y_sharpen |

Only crok_stars doesn’t seem to work.

Some of the textures in the_noise (Simplex3D and FBM) don’t look the way they should

but everything else worked as expected on the Mac :+1:

Hi Rich

I just installed 2025.2.2 and they seem to be working for me on Linux and Intel Mac.

(Although on Linux I couldn’t install the logik matchbox shaders from within the logik portal v6.2.0, I had to install from command line.)

Specifically both y_shape and crok_stars worked for me, so could it be an Apple Silicon thing?

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Yeah that fits with my suspicions. Thanks for checking @stu

FLME-67946: A ‘PIPELINE: ProcessShader:Render Frame::CreateRender Graph’ error message appears when a Matchbox shader containing a Windows newline character is loaded.

They don’t say anything on mac sillicon, so it should work.