Burn in value change from Axis

hi friends

i’m building a rough guide for a shot we are working on for my team where i’m doing a post zoom as well as a tilt in camera… i want to add a burn-in with the values of the zoom (110% 112% 115% etc etc) as it progresses through the shot but i cannot figure out a way to print the values on screen linked to the channel editor in action… any ideas? TIA

@TimC - This only works in integers so to get float values there’s a little more jiggery pokery to do (possible but tedious to write out in full).

  • Add a colour Source.
  • Connect to a burn in metadata.
  • Add frame (a counter that changes over time)
  • Connect a mux.
  • Select your animation channel (rotation.z) to the slip of the mux node.
  • Modify your expression math until there is correlation

No way to link axis values to text channel directly as far as I know.

If you think about the whole thing as a counter and can consider additional nodes (maybe in the MK mini batch) this thread may have some ideas
I presume you want to deal with this in TLFX

nice one. thx @Sinan @philm

archive attached.

scale_burnin.zip (177.2 KB)

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I did this for a demo a while back. I picked up the trick from Beak. https://www.youtube.com/watch?v=BkZlZUf7yYU&list=PLqfk4mdQn0sVL3GR0sb3b_y24ohLwdSS9&index=6

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Also: https://www.youtube.com/watch?v=5T4uQPzPmlU&t=236s

and you can find the example shaders at:
/opt/Autodesk/presets/2026/matchbox/shaders/EXAMPLES

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