For the reflection map my goto choice is the “concrete” setting in Ivar’s (unconventionally named) TheNoise matchbox.
i’ll have to investigate…thanks
“Back in the day” when flame’s particle system was new, it was a great alternative to cg for that type of stuff. It still is… sometimes - when time is of the essence and the amount of cg is minimal, and small on the screen. After all, one of we flame artists’ strengths is making sub-optimal stuff look good - and flame cgi is sub-optimal, when compared with modern renderers. It has it’s place, and it’s a lifesaver - but as discussed here, you really gotta know the point of diminishing returns.
I’ve personally been doing lots of c4d for the past few years… I’m not the best at it, but I’m passable - and with me and my team’s flame skills, we can make stuff that’s “passable” look awesome.
As others point out, blender and UE are getting to be very attractive. Both of them have awkward UI’s (in my opinion) but they both have real strengths too.
Slightly (just) off topic. Blender is starting to look interesting in terms of timeline handling with the introduction of OTIO integration. I can see a scenario similar to PyBox, where a round trip can be established between Flame timeline shot work and Blender Sequencer.
Just seen this post again after 3 years and realised that I did spend a couple of weeks exploring Flames 3d for the One Frame of White contest.
Its not so simple but you can achieve some pretty good results… https://youtu.be/tOzL3x859yc?si=356N2RW9JJ20HGTi
The other entrants also had some excellent examples of work done in 3d. Check out the entries here… http://oneframeofwhite.com/
this one still gets me @milanesa so good
Thank you!
It was the making of…that Abel did with Andy Milkis that got me…never realised just how complex the process was for that video. Mind blowing!
I do a fair bit of CG in Flame. On season 1 of House of the Dragon, I did quite a lot of head reps of Matt Smith, the CG boys gave me the model of his head and textures, I animated and lit them in Flame. Did the same for several sword replacements too.
That sounds awesome. Any interest in doing a Logik Live? Would love to see your process.
My fingers hurt…
@julioleon - Hey Siri, do the thing with the thing for me.
Siri: I’m sorry, in order for me to do that thing you need to certify that you are 21 years of age or older.
This 2-minute sequence was done completely in flame in 2005. I think the only thing flame can’t claim is the model/texturing of the planes. Other than that we imported the geometry, did all lighting, animation, particles, etc inside flame.
By today’s standards it looks like pre-vis but I learned a lot from Sensei Scott Balkcom on that job. We delivered in about two weeks as I remember.
Bless us with a logik live mate! Would love to see how you do all this
Unfortunately it’s all archived out.