I did some 3D in Flame yesterday for some previs. I haven’t used it for 3D that much and I cheated by using free turbo squid models.
I often find myself getting to a point where I can’t progress any further. In this example I seemed to run out of shadows. As I increased the number of rectangular flats my shadows stopped working.
I was having a play with the stingray stuff and was loving the ambient occlusion but that was introducing banding on my sky dome and I couldn’t fix it.
I get the same with particles, yet I have seen people do some amazing work with Flame particles so I am sure that someone out there would do some amazing stuff with Flame in 3D. I just can’t guarantee that I can get it beyond that 70% mark. And in a client session, that troubles me.
I guess I am lucky having access to a 3D department. Maybe the necessity hasn’t been there to push me over that threshold.
I’ll follow this post with interest.