Creating a tillable texture

I am trying to extend some grass. I want to use a splatter/scatter technique (I think) but I don’t seem to have a good trick, or I can’t remember one :thinking:

Was there a way to use substance texture in Action to create a tillable texture?

I tried playing with some Vornoi UV textures that @val provided when discussing Grain management - #30 by val but it isn’t giving me the results I was hoping for.

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