Hello Flamingos,
I have a project with an unusual request, that I 100% understand the reasoning behind but flagged concerns about downstream issues (which we are experiencing but that is another story). They want to rename individual channels within a RGB layer. This is for mattes.
So instead of having the usual naming convention where each channel takes the name of the layer followed by a .. As an example:
Layer: matte01
R: matte01.red (which for the purposes of this explantion would contain BG matte)
G: matte01.green ((which for the purposes of this explantion would contain FG matte)
B: matte01.blue ((which for the purposes of this explantion would contain sky matte)
Instead they want to name it this way where every channel has a different name
Layer:matte01
R: matte01.bg (so no “.red” in the channel name)
G: matte01.fg (no “.green” in the channel name)
B: matte01.sky (no “.blue” in the channel name)
We can do this in Nuke but are getting crosstalk (mattes from one channel affecting another in weird ways). I don’t think this is even possible in Flame. You can change the layer name but not individual channels I believe.
Does anyone have a suggested fix? I could potentially create some kind of renaming python script to run after the exr sequence is rendered but does anyone have a smart way of doing this within Flame? It is so unconventional that I doubt there is a way. I am not about to make a feature request fr it as this is the only time I have been asked to deliver this way.
@Slabrie @fredwarren Is this something that can be done within Flame?