I stumbled across this talk from Jasmin Roy on the Flame team giving some info on the dev of flame specific to some of the graphic drivers/architecture.
Hopefully the link jumps to the appropriate TC. If not jump to 2:03:00+00
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At 2:12:54 - Multithreaded processing pipeline, a lot harder with legacy OpenGL, with Vulkan I do believe it’s gonna be a lot easier. Multi GPU support…
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