Forget horizontal vs vertical reels, where are my Z-Up people?

If you think about it from a 3d standpoint it makes sense.

I’m going to start asking for “Y-depth” passes and make the Maya people rage. (the Blender and Max people will smirk)

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Or what about another step further and introduce normals ..

up axis -x left hand

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Beat me to the winding punch

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When I was a wee lad I learned on graph paper that +Y goes up and +X goes right. Years later, in Blender-land, Y took the day off and Z got promoted. What dimension is this???

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Actually, clicking reverse direction changes the winding order I realized in y-up reels.

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