If you think about it from a 3d standpoint it makes sense.
I’m going to start asking for “Y-depth” passes and make the Maya people rage. (the Blender and Max people will smirk)
If you think about it from a 3d standpoint it makes sense.
I’m going to start asking for “Y-depth” passes and make the Maya people rage. (the Blender and Max people will smirk)
Or what about another step further and introduce normals ..
up axis -x left hand
Beat me to the winding punch
When I was a wee lad I learned on graph paper that +Y goes up and +X goes right. Years later, in Blender-land, Y took the day off and Z got promoted. What dimension is this???
Actually, clicking reverse direction changes the winding order I realized in y-up reels.