A while ago I animated a helicopter by doodling motion curves and making sound effects. It was an effective way to accomplish my goal, and I had fun. Here is that method, in a 20 minute video of me rambling and possibly mis-remembering an aspect of the movie Speed 2: Cruise Control, but also showing that method. You can skip to minute 14 if you just want the sound effects and motion curves.
animating in lightwave by applying textures to animation curves?
such a time saver…
sigh…
that could have been such an easy win…
along with animation sliders in a HUD…
admittedly these things are not useful for thinning eyelashes, smoothing skin, changing cars from driving on the wrong side of the road, or making fat people skinny, but these kinds of tools would have always been great for sports tv and shiny logos…
I would pay a monthly subscription to watch you comp shots while occasionally narrating your actions.
I think that would be an extremely effective learning method.
-Ted
Apparently Facebook will pay you an hourly rate to watch you comp shots and narrate your activities.
The correct RPM function is:
((RPM)/(60x24)x360)
where 24 is the FPS.
@andy_dill - stop it - nobody knows that you come from a family of rocket scientists and planet brains.
for you it’s earned but backed up by genetics.
for the rest of us we’re just scratching the surface.
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Haha. I’m ashamed that when I went to calculate it that I had not thought about it beyond “the variables are RPM, FPS, and Sixty.” I blanked on how to convert that into X number of rotations.
In the video I multiplied them all which resulted in the blades spinning way too fast. Due to the strobing it looked fine, but it was wrong. If I’m going to make a lazily produced video about an animation technique no one ever uses I should at least get my math right.
