Animation Timewarp

Hey all!
I have some slow motion footage and I have to work on the timing to get really good speed ramps. They are long shots at 400 fps. To do this, I am using the timing curve on the timewarp node. I’m close to what I want to achieve, but I feel It needs a last tweak, sometimes it is trickier since I am playing around with real camera movement and curves.

To get the most beautiful result possible, I was wondering if someone follow a perfect way to work on this type of video.

Thanks in advance

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I think speed ramps will always feel a bit weird, as, well, they aren’t real. I suspect that you are just going to have to mess with it until you like it. There’s no real magic bullet here.

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Yeah, pretty much like Randy said. However, you could also do the TWs in Resolve which seems to be have a better outcome, if you’re struggling. The only thing I would urge, is if you have multiple TWs of similar “story-telling” to have them be near equivalent in duration/timing/or whatever TW option you choose. That way they all look similar as opposed to looking odd and could turn to be janky if you do them in Flame.

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Thanks for commenting. Yes, it seems like that. Finally, I got what I was looking for. It is just time and tries.

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Thanks for that. I will have a look. Yeah, each had different timing, and they all had to be very precise. But it is done! Cheers

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I wish that timewarp animation control was more elegant and immediate. I used to beta test and use a piece of software called Liquid (there was Blue, Silver, Chrome, Purple and Edition) by Fast and then Pinnacle back in the day and it had really really nice timewarp controls (and not a bad secondary colour corrector). Was sad when Avid bought it up and killed it offski.

One thing I really want in Flame is a deeply rejigged animation editor system. Be some extra gold in them thar hills.

Cheers
Tony

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Thanks for answering! Totally agree, I would love a improved animation editor.

That’s an essay, not a post @Quinn

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Of course and sorry for the failed sarcasm. To start with, the way we enter expressions needs an overhaul. I’m a fan of the Houdini and Nuke way of entering the expression either directly into the text entry box or hitting a hot key to enable expression entry. Both options allow for real-time evaluation of the result—Houdini with a middle click and Nuke with an evaluation output at the bottom of the expression entry pop up.

Beyond that moving to some form of visual scripting could be nice… but is beyond the scope of what we’re talking about.

In the animation window itself I’d like to see direct x and y translation controls per selected key frames with the ability to numerically change a frame or value attached spatially to the keyframe so both can be done with our moving to another part of the interface. 2d transformation of selected keyframes like one might do on cv’s in the gmasktracer would be a huge step up. I would also love to be able to use expressions on curves to nondistructively add every function that exists without having to stack them with multiple references or destructively bake.

Just a few ideas…

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Hi Quinn, sorry if I wasn’t more specific, I wasn’t trying to open a discussion about animation, I just wanted to thank Tony for responding. But you’re right, I could add something else. It is very complete! Just some tweaks could be nice. I will post a suggestion in the feedback community. Cheers!

@David.Marin if you do post something to Flame Feedback, share here and I’ll upvote it!

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You can also use motion estimation to get better results. I find it easier to edit using ¨timing¨instead of ¨speed¨

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