I’m at the vet with a sick dog right now, but I’ll grab this matchbox and throw up a rig I made based on tony lyon’s Nuke gizmo to match blacks (that works best with hypot)
Instead of simply adding (A+BA+BA+B) or screening, it adds the energy of the two signals (like a vector length). It works well with floating/over-range values (>1).
Great for lights/reflections/glows: it can feel “punchy” without washing out as aggressively as Add/Screen.
There seems to be a misunderstanding here.
The signal, as in the value of a (channel of) pixel in linear colour-spaces is proportional to the optical energy collected by photographic detector; or inversely, the output power of a picture element of a screen.
Physically, the base quantity would be the electromagnetic field, which for optical purposes, we can model though solely the electric field E=E(r, t), where r is the (three-dimensional) space-vector, and t is time. For planar waves of E (and superpositions of which) parallel to the detector of surface A, and shutter from t0 to t1, we measure the radiant energy Q itself the time- [t0, t1], and space A -integral over ½ε0E2.
If now E=E1+E2, we get the total radiant energy Q=Q1+Q2 (as if calculated for the individual electric fields), plus the amount from the mixed terms E1E2. The latter is effectively the (positive or negative) degree of correlation, and over the time-integral will vanish for uncorrelated E1 and E2 .
Hence, for such fields, or sources/images/…, the addition of pixel values (in scene-linear spaces) is the physically correct blending operation.
The square-root of sum of squares (hypot) would be correct if we instead dealt in terms of amplitudes of (uncorrelated) electric fields, which in itself would bring a lot of other caveats with it, in addition to the innate ones - like hypot as the nonlinear operation it is, being dependent on the colour-space itself (mixing under different primaries would yield different absolute colours).
But for artistic purposes, naturally, it’s fair game.