I just spent the last 30 mins painting with Wash

I can show you a simple setup for this:

So you’ve got your fill and matte to head into you action or comp node for comping over your BG. For the fill, I apply a slight pixel spread stretch (doesn’t even need to be slight, can be big for this process), and THEN a pixel spread interpolate iteratively like show in the set up. You can shrink the matte down going into these if you want. If you just comped this it looks bad. So the last step is taking that pixelspread fill you have, and comping it over the original fill. This comp node is set to Photoshop blend modes and Color. So Photoshop: Color. In this simple example here’s BnA for this comp:

Without Photoshop color fix:


With:

Important to note, Photoshop color blend mode goes nuts in Linear, so need to be in Log or Rec709 for this to work. Fixes color fringe issues on blue screen and green screen really nice and procedurally. Won’t fix luminance issues but there’s other methods for that.

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Hey @BrittCiampa Have you tried this but with infill blur, instead of Pixel Spread Interpolate? I’m finding infill blur superior in most situations.

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When did infill blur get added? Flame 2024?

I may have missed this one :thinking:

I’m not sure exactly when, but it’s now one of the default matchboxes that comes with flame, i.e. not Logik.

It’s grrreat

I indeed have done this! I tend to try either and see what gives me to most temporally stable result. But as a creature of habit interpolate tends to be my first thing I grab.