Working with some insta 360 footage in flame. Are there tools in flame to match what was done in the offline edit? I understand insta360 has their studio app, but curious to know how anyone else is dealing with this footage.
Thank you!
Working with some insta 360 footage in flame. Are there tools in flame to match what was done in the offline edit? I understand insta360 has their studio app, but curious to know how anyone else is dealing with this footage.
Thank you!
If you don’t want to use the footage from Insta360 Studio, I think your only option is to export a LatLong 360 Video (prores 422 is the best quality it can export) bring that into Flame and project it onto a sphere in Action and place a camera inside the sphere or use MapConvert if the cropping is more basic. Personally, I would just export the cropped picture at the highest res and quality from Insta360 Studio and bring that into Flame to do your finishing.
(I’m assuming that you’re not doing heavy comping. If you need to track and comp, then I’d go the latlong route. Syntheyes is pretty good at doing a camera track with that footage)
Thanks for the info. This is a unique scenario so hopefully wont have to deal with it again.
Hi!
Seems I am a bit late to the party, but I faced a similar problem, in the absence of discrete tools for projecting equirectangular (aka. LatLong 360° Video) to rectilinear views.
A workaround through Action was in order - just as greg mentioned, though one can also use an IBL map with activated background rendering. And if Action was part of the composite anyway, this is a good solution.
However, as the creator of the Reframe shader (which transforms rectilinear perspectives), developing an analogous one for immersive video seemed easy enough. Resulting in Reframe 360.
I hope that helps!