Mocha powermesh track, export alembic, import into action. Diffuse map locks and tracks all good. Is there a trick to “feathering” the edges? Like a blur or falloff that effects the border of a 3d object?
I’ve got a hacky workaround, but it’s hacky.
Mocha powermesh track, export alembic, import into action. Diffuse map locks and tracks all good. Is there a trick to “feathering” the edges? Like a blur or falloff that effects the border of a 3d object?
I’ve got a hacky workaround, but it’s hacky.
Add a material node to the geometry and activate ‘light wrap’ in that material node.
Oooh! That’s a great tip! ![]()
![]()
![]()