Just putting a thought out there, and someone will likely make me look like an idiot saying there is a better way or you can do it already….
Why can’t you import a multichannel exr in a way that just automatically populates multiple channels of an Action? Even better if it could make an estimate of what the layer actually contains (RGB, diffuse, specular, normals, world position, mattes, whatever) and adds the appropriate node (surface, displacement map, normals map, etc;) and blend mode to each layer. It would save so much time!!
I honestly hope that I am about to be schooled.
In addition to this, I one thought that the way you had to add mattes is clunky in Flame but I actually feel differently now. It can leave a messier node tree but it is so much faster when you want to focus on mattes in a different stream to the foreground. I would LOVE a way though where you could use a hotkey to connect a node and the matte channel connects at the same time. Once again, please school me on this and tell me it’s possible.
Haven’t been on the tools much at all recently but have been thinking a lot about all the things I love about Flame compared to other tools. If there were a few efficiencies made in a few areas….