I have been having a problem where when I read in multi channel exr into flame it is stripping the extra channels off. I have worked out that the first frame slate doesn’t have the extra channels embedded but the actual picture frames do. Is there an easy fix for this…. Currently on flame 2021.0.0.264
If you are looking at it on the timeline, then yes, you are losing the other channels. I believe you will have access to them if you drag it into batch. In v2022.1, you will have access to all channels on the timeline, and in bfx, to the best of my knowledge.
For the see proper multichannel Clip best of use inside batch use import node.Its important espicially using like cryptomatte passes.For the see as sequence u can try format specific options to see as individual data or as a sequence. Hopefully i could help
Sometimes a vendor will inadvertently place a non-multichannel slate as frame one and everything else is multi channel. Bring in frame two forward and join the frames into a clip.
Copy the shot. Browse the duplicate shot with “Sequence Detection” in “Frames,” and delete the slate frame. Set “Sequence Detection” to “Sequence” and import the duplicate.
This may not work in every single case, but it has for me in the past when a vendor’s slate is different in channels or resolution from the rest of the frames.
Yeah that’s what I do but I sort of remember yeah ago in smoke you could switch to frames highlight everything other than slate then it would bring it in without the slate at the front. But I could have just imagined it lol
could it be a Display Window vs Data Window issue??
double check that, cause depending how the exr was done, could be a conflict there. nuke can have both runing at the same time, but in flame you have to choose one.
Format Options > Image > Pixel Space Window
Hi!
I’m trying to import Redshift cryptomatte renders and Flame is detecting the multi passes in the import window (the MULTI icon on the thumbnail is present), but when you import the file sequence it comes in as about 8 separate fills and mattes - most of them are just black, others have some barely useful layers, but all of it is not how I expect cryptomattes to behave. Am I doing something wrong?
When I bring the files into batch, none of the clips have the “grey” bit where you’re supposed to plug the node in, they’re all blue/yellow as per a normal imported clip. Files are 32bit, and the 3d guy says AE is seeing them ok as intended. Flame 2021.1