New update: Flame now supports Apple M1! šŸŽ‰

Whats the battery life like?
On my 2016 MBP it’s absolute crap…lucky to get an hour out of it.

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JƤvla kladd @Bjorn_Benckert :joy:

A few buggers slipped in between the keys :slight_smile:

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I think the unified memory tech is pretty cool. This is the future. I was going to get a linux box but now I have my eyes on a MBP M1 max. Might wait a few more months. They seem to keep doubling GPU core counts. I wonder if there are plans for flame to take advantage of the neural engine chip? Kind of does away with southbridge / northbridge in a way. I mean the need to take data from traditional RAM and move it along PCIe to GPU RAM before traditional CUDA cores can process this data. This is the way. I’m still learning. Catching up on Mr. Robot. Who flamed those shots? I like the old school 1980’s ā€œplease silence your phonesā€ movie theater intro that ends with 3D Mr. Robot text. Well now I’m getting off topic…

The Team has a record of implementing tech when it’s proved to be beneficial. They don’t follow hype but do what’s to be done. I’m pretty sure that within the next or even this year, Metal will be fully supported. The current implementation works nicely. Running Flame on my new 16" MBP Max is a revelation.

I can see for the future that, at some point, Linux Flames will only survive in a network set-up at larger facilities. Standalone Flame at boutiques will entirely be all Macs. My Apple laptop outperforms my trusty old Z840, P6000, Dothill box. And that’s just the beginning, as we all know.

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The last reveal will be the new Mac Pro and if everything I heard is true, it will be a quad GPU with 128 GPU (maybe more) cores and 256GB or more of ram. But as you can guess, that will cost also a ton.

What I am curious about the new Mac Pro is if it still retain some actual upgradability. That is one of the things that made those machines special to me at least. But seeing how all of the M variants look, they will be closed like a game console.

Given how the M1 MacBookPro reverted to ports and MagSafe, and given the backlash after the trash can and resulting move back to a modular system, I would be more than a little surprised if they randomly moved that way. The Studio is the next iteration of Job’s dream of the Next Cube.

From the sound of it, that ideology resonates loudly with a lot of folk here in the context of Flame. It does to some extent with me as well.

Regarding the rumors, that’s what I’ve understood as well. WWDC? That’s when the last MacPro was announced…

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I’m on the fence about upgradability. Given how limited the GPU options are in the cheese graters, the only thing I could see being of real use is some NVME PCI raid cards, maybe a blackmagic card. If all of that stuff has to be thunberbolt 4 conected, so be it.

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AMD will be releasing a Radon GPU with 32GB of GDDR6 for $2400 and as a consumer card. Dual and you get 64GB of ram not too shabby

Same. One can always make an argument for the biggest and the baddest but there’s definitely diminishing returns. We’ll see what the 4 chip box looks like and what it costs and take it from there. Some folks will always Ride or Die the high-end of tech—others don’t need to.

One thing is for certain, it’s good enough that it can’t be ignored.

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By Apple’s own stats, which could be BEST CASE scenario, 2 chips are 1.8 times faster than 1.

That leads to the conclusion that 4 might be 3.6 times better than one, and quite possibly less than that.

So if it takes 4 chips to do the work of 3, it will definitely be ā€˜diminishing returns’.

Roger Berk
President
Creative Technology
330 668 7777

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I am with you this idea you need to upgrade small parts in reality is done a small percentage of the time and by the time you try and upgrade a piece of some other part of the motherboard or part isn’t so its not really worth it in the end, just treat these things with a finite life span and upgrade the entire thing every say 4-5 years and be done with it.

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Having the ability to upgrade is very useful, but there are others that do not in general.

I’ve completely changed my stance. With the speed-bump with Thunderbolt-4 and the silicon sharing of space that is way faster than any PCI-E bus journeys, this looks like the way to go for graphics, memory, decoders, etc. These M1 SoCs are a fantastic move and trading, and the only pity is that you have to buy it all at once in terms of those cores, memory, etc. but it’s a decent trade-off for speed and energy consumption. Still not bored with my 2022 MacBookPro in comparison to the hated 2017 MacBookPro, whose grave I spit on…

Cheers
Tony

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Some advice on single thread/multi with M1 Ultra

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Yes, from my understanding Flame does better as single thread. But also, Apple mentioned that developers would not need to put extra work to use the M1 Ultra

How is it performing ?

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Multithreading of the interface is my pet issue with Flame and I’ve put a number of requests in over the years and Flame has moved in the right direction from a while back but it’s all fits and starts. For me, the benchmark is Assimilate Scratch as everything in that is interactive whilst playing back and looping. You can really do anything in that without clicking a button and everything full-stopping. Too much in Flame, especially in age of faster 'puters and Matchbox nodes involves stopping when you change something.

The good news is that the Manager, elements of Action/Image and the effects tab do allow for a lot of interaction whilst looping playback. If, for example, you loop a slice in the effects tab, with Image up, bring up the Manager and then click on different nodes you’ll find yourself able to alter values, hide and unhide effects all without stopping the playback. I am enjoying doing this on my M1Max laptop and seeing changes right in front of me.

The next thing I’ve wanted, as well as multithreading, is to be able to have the markers loop between different ones so that I can jump between different sections of the timeline to be able to contrast. This would be great, not only for introspection, but to be able to show students/clients things without having to stop-start. I dream of being able to jump around the timeline with shortcuts whilst thinking/talking to get the immediacy that is Flame’s hallmark, but hallmark that could develop in the direction that one would expect. Flame+ is Flame that moves in the direction of immediacy, on a developing higher level. Multithreading is a major key to unlock that, methinks.

Again, Scratch, when I last used it, made me giggle in terms of what you could do (swapping out scaffold images into a sequence, track windows, and all without stopping). You can, btw, move masks around in Action whilst looping playback, so it’s going in that way, but they’ve not developed on that since the last push a few years ago. This chimes in with a bigger bugbear of mine and almost everyone’s with Flame: Please finish what you start, then we can think of Flame as finishing features as well as finishing footage.

Cheers
Tony

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I also have an M1max laptop and its amazing…but i noticed the external HD are not catching up…on a raid 0 7200rpm…and i need to upgrade to ssd…are you seeing that too aswell.