Darn. I forgot to grab the Flame Benchmark Archive from Facebook. Anybody have that archive for Flame performance benchmarking lying around?
Thanks.
Darn. I forgot to grab the Flame Benchmark Archive from Facebook. Anybody have that archive for Flame performance benchmarking lying around?
Thanks.
Here is the link to my GDrive hosted spreadsheet,
And this is the link to the flame archive hosted on my GDrive.
Here’s a dumb question on the bench, when rendering, are people selecting everything on the timeline and hitting render-sel or only rendering the top layer with nothing selected. I’ve been doing the former…
Whatever is faster. Right?
We…and by we I mean @Ton , were kickin around the idea in Discord of making a bit more of an easier Benchmark to make that also included some ML tools. The old benchmark archive, I THINK, was timeline in nature in order to include the ol’ Smoke on Mac/CFX/Batchless machines out there. Which, if memory serves me right, may now be obsolete.
Love mail? Hate mail?
thanks!
Hi,
on a rainy Sunday morning I took finally the time to check my website (Autodesk Flame – SpeedCheck – Brylka – TooDee – PanicPost) and the old Flame Speed Check from 2018. I am on the flame beta and the first thing I try to render was the old benchmark.
I am sorry that I never updated the benchmark anymore. I also found the old benchmark results in a google sheet from I don’t know when
So the more I am happy that I found over the Flame M1 thread that the benchmark is still in use and it got updated as well. That is very cool.
I would like to update the flame archive on my website as well.
Is the Flame_Benchmark_2020.2.zip the latest version that everyone is using?
I saw that it has some updated shaders and now its UHD@23.976 (16-bit fp).
I would like to add a line or two in the disclaimer and as the sequence is already now in float and I am a nerd for HDR (hdr.toodee.de), I think I need to render a UHD version of the benchmark
best regards
Daniel
PS.
I know its outdated now, but my old benchmark with the lastest beta is a lot faster now.
…and here is a fresh render of the 2020.2 benchmark that I downloaded from the google sheet link.
In rendered it for fun in an ACES project and exported an HDR version. I wanted to try out the HDR UI function in flame for the first time.
I think people are probably doing it wrong and rendering only around 250 frames ?