This is what I use the repo master for.
Tutorial is here: https://vimeo.com/356040485
This is what I use the repo master for.
Tutorial is here: https://vimeo.com/356040485
I love this method. I would also recommend checking that the action stabilize un-inverts correctly and doesnāt go off the image edge before doing a lengthy sequence paint or cleanup, and later realizing something funky happened, thus having to redo the paint work. Usually everything goes smoothly, but that one time it doesnātā¦
yes markey I used to do this all the time.
usually would do the planar track in tracer. copy the axis node into action and invert the keyframe anim in action.
Hey Andy,
Do you possible have a copy of the full article on hand?
No. I wrote the thing on the clock while i was at the Mill, so chances are they āownā that text in some way. I donāt know if they still have it up. Almost all of my friends have left. If my life calms down some (iām fine, just busy in too many directions) Iāll write up a new one. Sort of like when a band re-records all their old songs to own them again. Haha.
the short version:
Track something with 1, 2 or planar tracker. Copy axis, hang it of plate to be stabilized, hit āINVERTā
plate is now stabilized. work on plate.
Copy Action, plug stabilized plate into it and turn āINVERTā off.
done.
It was some thousands of words to underscore the āINVERTā button is the single best feature in Flame.
I dunno @andy_dill, adding elbows was a pretty big game changer for bringing sanity to batch setups!
Hahaha. I rarely use elbows, so: very little sanity from me. My setups are a mess. Sometimes I clean them up, and if Iām sharing them I make them tidy and clear, but left to my own devices I build schematic versions of the Winchester House.
perpective grid will give you a stabilized flat texture. sometime is very usefull.
me personally I usually go with the axis planar tracker invert option stabilizing from the frame a need.
in both ways I will need involve 2 action if I want to paint after stabilize it . but I never go more than 2 actions, because AA can ruin quality, specially in small detailes.
so here some tips to keep your quality:
becarfull with hardware and software AA, you should keep it disable most of the times.
pay attencion on the filtering mode.
I usually go scale up the action for stabilitation.
color space and exposure levels matter. you can play with both.
and most important, just comp back the result of your paint. Never the hole frame, just the patch.
this steps are a must for tech-check.
Ooof, tidy batch is a clean conscience for me these days!
I mostly use elbows to tap into a connection so that I donāt have to do the big screen crawl to get to the original
ditto⦠to the point that I found this so easy, I ignored the Perspective Grid tracker⦠and then, I started Perspective Gridding and realized that it is just next level for a lot of things. So now the Persp Grid is the go to. But regardless⦠The day i found the invert button was like the day i fel in love with⦠well⦠I have no comparison. True love indeed.
So what is the advantage of using the perspective grid tracker over the regular planar tracker?
I stopped using it a few versions ago because it seemed to move the camera and then screw up my actions when I added another one in the same action. And then the Planar Tracker as-is came along
For me the biggest advantage of PGrid-stabilize is, that the four corners are locked in place and only the center area may be shifting. So Iām sure, that patchwork is on point in those corners.
Honestly didnāt used gmask planar stabilize that much yet. But I can think of missing ālocked pointsā in that scenario.
But please correct me if Iām wrong!
Thanks for that - Iāll give it a go
Well. Alan Moore is an anarchist
āstabilize-everythingā and āstabilize-everything-even-moreā
Two of the countless shining articles!
Welcome @yukiko !