Is there a way to offset the timing of an animated shape when using the Replica Node (or a way to affect start times using mimic link)?
I have a shape that needs lots of duplicates each starting to animate several frames after each other, and i would rather try do this procedurally than by hand keyframing so many copies.
Replica doesn’t do that, but you can use expressions with the eval function and using SelectionOrder parameter.
So you would need to make a master animation, say on master_axis.position.x and select all your other axes’ x channels in the editor IN THE ORDER YOU WANT and write this expression:
The SelectionOrder parameter will be replaced with a value of one on the first channel you selected, with two on the second one, etc…
I usually use a control_axis to control the multiplier so that can easily be adjusted as well. There is also the Variables matchbox as an action node that you can use as, well variables