I have updated the Fluid Morph to be more friendly in a batch composite as well as on the timeline. The setup can be found on the Portal as well as an attachment here. A tutorial can be found here: https://vimeo.com/586422430/4b45d8ec5f . If you can stay awake until the end, there is a bonus track. FludMorph_2022_1.zip (91.6 KB)
fantastic ! exactly what i need to fix some frames today.
thanks Tim.
one quick question…where are these supposed to be saved to? I’ve not brought in outside sourced batchfx before so i’m unsure what i do with them!
Unzip it and load as a batch then drag the nodes into your user bin and give it a name.
When you need it, pull it out of the user bin
if you are only fixing single frames, you should watch the last part of the tutorial.
oh i already done that!
Its more to remove some horrible fake lightning flashes that have been slapped all over a tvc. I need to remove them as its failing the Epilepsy flash tests.
Poor Mr. Harding. What he must go through every day just to test a commercial.
he’s not my favourite boffin today!
Thanks for updating this Tim. We’ve used your original one extensively. I haven’t tried the new one, but do you know if it work with Start Frames other than 1 now? We almost always have a SF of 1001 working in the film world.
Thanks,
Alan
Alan, see if the v02 works for you:
Hey @ytf ,
Any plans to update this using the new MLTimewarp in flame 2025.1?
Thanks!
Sam
I’ll perhaps look into it when I get 2025 put in. I don’t expect that to happen until mid-autumn.
That is a great idea! Sorry @ytf. I couldn’t wait until mid-autumn. Here’s my version of Tim’s setup for 2025.1. I never got around to adjusting the expressions to use “startframe,” so it still has to be set manually in the matchbox.
fluid_morph_2025.1.zip (107.8 KB)
Knock yourself out . . .
Here is our version of Tim’s original, updated for 2025, utilizing StartFrame expression.
fluidmorph_2025_INS.zip (103.9 KB)
So I finally upgraded. It turns out you can use the Fluid Morpher as is with the new ML timewarp. In the setup there is a Timewarp node sitting on top of the group. Just change that to ML. Fact of the matter is, in my test cases it doesn’t actually look that good, but I know that every situation can be unique, so feel free to use it if it looks better. In fact, it looks almost exactly like the new morph node, which I’m not overly crazy about. I think it’s a little bit “meh.” Admittedly it’s much faster to use on a timeline when you use it as a transition.