Had somebody as for the Wet Look rig I shared on my Logik Live presentation. Here it is!
Plug your plate into that first mux node, t-click the color sources to the plate so they’re the same rez, and then you can play around with the gmasks as lights on media 2 (SphericalReflection_Map)- add more, use just one, adjust position, I normally do it in context and play with it until it feels like it’s matching my scene lighting.
WetLook.zip (54.6 KB)