I’m curious what people think is the best way to deal with a shot that gets extended at the head. I generally end up using Muxes to slip everything x number of frames ahead but that gets really messy in a lot of situations. I wish it could be as simple as setting the SF to a negative number but alas, that doesn’t work.
When I work at Film/Episodic shops with Nuke pipelines, the shots always pad the frames by 1000 for just this reason but I don’t think I’ve ever seen that done in a Flame/commercials pipeline.
So even if I implement that when I’m working on my own Flame from home, it won’t help me when I’m taking over someone else shot or working as part of a team via remote or (hah) on-site.
Is there a simpler way that I’m just not aware of is this just an annoying part of Flame life? #flamelyfe
Go to the last node in the chain, right click it, select “Make BFX”. That’ll generate a clip in your setup. Slip the clip the appropriate number of frames, right-click the clip and select “explode FX”. That’ll turn back into a node chain with everything slipped (even the paint work!)
Whaaaa. holy cow, that’s exactly the answer I was hoping for posting this but didn’t think there would be a magic bullet like that. You are a legend Andy.
I’ve been burned by that 1000f bug on 2018 too. I think it’s fixed. I know of at least one shop that has 1001 as the default start now, but I still tend to start at 1.
However sometimes the batch has more than one output and it’s a massive setup so this doesn’t work. I seem to recall being able to set negative numbers at the head of the setup to begin the render…?