No key frames on the node, all working well throughout the shot.. no changes. Then I exit the batch, render the shot and suddenly the parameters change and the key needs to be re-adjusted.
Not having this specific issue since we don’t use BFX, but we have another validated bug concerning gmask tracer that’s similar. Makes it more or less unusable without pre-rendering for anything moderately complex.
I think your right that it might be colour space related.
I’m getting other colour issues with paint node too. I render and the colour shifts, I go back into bfx, bypass and then reactivate the paint node and it corrects itself…
Each time the issue seems to come about when I render on the timeline