60fps playback in batch

I got some 60fps footage I need to work with in batch which is a rarity for me and I’m struggling to find a way to actually get the output of most nodes to playback at 60fps within batch. Even if I just hook a mux up to the footage and press play it runs at 30fps. The only way to see it at 60 seems to be to render it from a render or write file node that tags it as 60fps and then play the render on the timeline. The fix I need to apply is temporal in nature so I’d like to be able to work in real time in batch. Is there a way to force a certain target playback speed in batch short of rendering?

I was discussing with a fellow Flame artists the other day about his use of batch to play back. He is considerably younger than I am and feels very comfortable using more than one view-port :wink:

I have never used batch to play back clips. I don’t know why. I think that it harks back to when I was on an old Flint machine and the only way I could get realtime playback was to use the RAM Play in the Player (I don’t need to use the RAM Play these days).

That experience has probably become misplaced superstition and I always play back using the Player never in batch.

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Is the project configured for 60fps?