I’m throwing a quick animated action comp together and getting some odd behaviour i am struggling to fix.
I’m using 3d Text with no depth to create the words, a gmask to reveal those words and a Light with Shadowcast node to give some subtle dropshadows.
Problem is the Gmasked and invisible text is still casting a shadow, as can be seen on the screengrab.
How do i stop the Light from ignoring the GMask?
thanks
adam