I’ve come across some really shitty, noisy vision that I’ve applied a LUT to and it’s fallen to pieces in 8bit land. I’m wondering if Flame has a simple “blur chrominance” function? The fix for now was to separate RGB, denoise the shit out of it and recombine, but is there an easier way? Quantel Henry/Editbox had a LOT of shortfalls, but it had a Blur Chroma function - which would fix this, all the while keeping the Luminance values intact.
you have to change the “colorspace” toggle in the lower left from “RGB” to “YUV” which will pop up an option to only affect chroma under the channels matrix.