Hi, It’s renewal time for me and the price has gone up again. This year it’s just under A$7k (USD$5k) before tax. Is this on par with what you guys are paying?
In the ballpark. List price seems $200 higher on website since my last renewal in the summer.
Price creep continues. Have you all raised your prices 10-15% since ‘22?
Foundry Nuke has come down in price. Just sayin’
I mean, kinda sorta, but, it’s not apples to apples.
NukeX was previously just under $11,000 with tax for the first year, and if memory serves another $2800 a year for maintenance. Nuke Studio was higher.
Now, Nuke X is about $4,800 per year, and Nuke Studio is I think $5,700 a year ish.
No monthly. I think it’s just yearly now.
So, sure, Nuke has come down in price, but, it’s still crazy town.
And Flame is US$4870 so in the same ballpark really.
Nuke does Quarterly rentals too. Which makes sense in the longform market.
Depends if you consider Nuke Studio or Nuke X the equivalent.
One might say Nuke Studio is, as it includes the timeline tools, even though they’re much inferior to Flame. Which makes Nuke still about $1K more expensive than Flame.
Definitely depends on what you are using it for. No, I would not even consider Nuke Studio for a client attended playback tool. We could talk pricing for Resolve there (we use it and have a few cache tricks which solves the main bugbear) but it is not a fair comparison either due to BlackMagic’s business model.
From my own mindset, I was actually thinking in comparison to Nuke X, purely as a compositing system. You could compare the cost to Flare of course but that doesn’t have a quarterly model, you have to buy through a reseller, etc;
My main point I was trying to make, which the above actually highlights, is that they are all in the same rough ballpark now so it’s not likely a decision in software choice will be down to pricing. If that was the case, everyone would be using Resolve/Fusion Studio.
Agreed. And I don’t mind these price points in general, as long as that means we get continued development. These are pro tools and don’t have to be given away or be super affordable, as long as student and Indie versions exist.
I’ve long been annoyed at Blackmagic’s business model. It’s a fair trick in a capitalist society, but it has shrunk our options. In the color community we now have two options $300 perpetual Resolve, or $80K Baselight + maintenance. Everyone else more or less folded or is on death watch.
Resolve is a decent tool, and I use it. But we need competition to keep the industry healthy. The one company mining town is never a good thing.
Let’s not let this happen to VFX. We will not be better off.
Completely agree.
When you see the development going into Houdini, and the perpetual license is in the same ballpark as our yearly license, I’m not sure you could argument the development is equal at the same price point, SideFX development is impressive. But in the end, the price point is once again similar, even with subscription model of Houdini, in that USD $3-6K per year range.
Right. And this is what competition accomplishes. You have one hungry player that raises the bar. That will force the others to follow suit if they don’t want to be left in the dust.
Whether that works for Flame remains to be seen since it’s already the forgotten stepchild in the ADSK porfolio. Just yesterday I had to yet again scroll through the app list, pick ‘other’ and write in ‘Flame’.
Foundry is under more pressure, because Nuke is among their flagship products, and is getting buffeted more by some of these other choices. For now ‘deep’ and the sheer number of well trained artists and the ecosystem insulates them somehow, but I wouldn’t want to sleep on that bed.
On the color side, Baselight is serving a very small elite group of users. But it’s in no way exerting competitive pressure on Blackmagic. They own the island now. For now they still seem to be developing at a good pace and are creating (or more so cloning) features. But if they stop one day, then the color community is screwed.