I’m old enough that I remember Mike Seymour doing a flame trick (might have been inferno) where he added crinkles to a potato chip bag using displacement. I think. I’ve been trying to replicate the technique with not quite satisfying results. Anyone have a better way to add some texture to a bag?
Been ages. You got a light kicking off that displaced layer? Wonder if there’s anything in those Substance Texture modules in Action?
I have just the setup for this. I use substance texture paper and use it to displace the pack surface. Adding a reflection will help sell the effect.
Maybe this looks terrible! Its too late in the day for me to tell, but I cooked this up rolling my own texture from a static frame of noise run through a deform node and using a bump displace for shading.
Not an exact formula to replicate - but I was just using DisplacementMap for something else. For a case like that, you have to bring a light in, and change some of the settings. It comes with multiple modes of operation. Also use the side and top view to see what’s happening. Once you add that, you get all the highlights and shadows of your surface. And you can drive the displacement map with a matte that is made off a noise pattern or something else you have lying around.
@Sinan Do you use a reflection map in the action for that as well?
Yes. I usually have a duplicate of the object/surface and play around with its blending mode to adjust the reflection
Adding a reflection map to an object/surface either replaces the texture or adds to it, thus increasing the brightness. Having a seperate object gives a lot more felxibility.
Here is a setup I did this morning that is actually going into a spot…
pack_2D.zip (10.3 MB)
crisp_packet_displacement.sgi.zip (240.8 KB)
Here is the Mike Seymour packet too
Thanks @Sinan. Very nice rendition with reflection. that’s what I was missing.
It was a great tip from Mike eons ago. thanks.
thank you. Can always count on the people of Logik to come through.