Old Matchbox versions sometimes get degraded with upgrades to the software. It’s not you. With a little help from Claude, you might be able to upgrade the matchbox as it’s not a compiled mx but just a glsl shader.
If updating the MX works, and if you still have issues, feel free to reach out. It’s been a while, but I have used the crock volume metric shaders in action before, and the setup can be unclear.
I did put in about an hour. Gave Cluade working lightbox samples like acid, flames, bokeh, starfield, etc…and asked it to fix snow3d. Couldn’t make it work as a lightbox. I told it to write it from scratch but that was futile as well.
If you’re looking at creating snow…I’m not saying particles, but Particles!
@Sinan well, yeah, I’m not surprised you’d say that! Totally blown away by what you do with particles in Flame. Thanks for all the tutorials.
The presets are decent but I quickly turn them into garbage when I try to adapt them.
I find the whole system really really abstract compared to almost everything else in Flame. I love using a clever expression to get the job done but the particle syntax is just so inaccessible.
I can’t imagine they’ll ever address it but something more user friendly would be nice!
Another thing I need to sit and properly get my head around in downtime.
*Although I don’t know what visual results it produced pre-Vulcan and I don’t have an old enough version of Flame installed to find out, it’s at least drawing something other than black now