Is it possible to run Burn nodes on a deadline managed Linux based render farm? Knowing that deadline won’t be able to manage the flame renders - but wondering if both could be running concurrently?
we do this.
our central
project server is our backburner manager then we run burn and deadline client on linux.
mayor issue with this is that we have not yet delt with the issue of deadline and burn rendering at the same time, there probably is a way.
but then - another thing is that dealing with drivers and whatnot between burn and houdini/karma has been such a crazy shitshow that I dont want to deal with it anymore so we kinda scrapped the idea of burn again
oh interesting. We will be using houdini on this farm so curious what about the drivers is giving you a hard time?
so we had various issues,
Burn you can install as headless or not, something with DISPLAY:0 and DISPLAY:1 and whatnot
initially installed it headless, then I had mayor issues with the same thing in reverse with houdinis licensing system, had to switch back to a GUI, hook up a monitor deal with licensing which broke burn.
So then it worked for a bit in Houdini but then suddenly I am getting OpenCL issues on Houdini.
I am sure there is some way to get this working, but right now neither burn nor houdini work and the whole machine is pretty much useless, i need to find the time to fix it.
Also burn wasnt even half as fast as we expected, actually pretty slow, we hoped to render ML on it , but it was about as fast as a mac flame so not worth it.
Ah. I was kind of worried that it wouldn’t be as fast. At my last studio we had burn for a bit and it was unstable and slow at best so we just stopped using it. Thanks for the input.
We render Burn, Nuke, Maya/Vray all on our “Burn” nodes using Backburner as the render manager.
And what are the specs of your burn nodes? Also How many of them?
the only important metric is that all our GPUs are 24GB workstation cards. Mostly RTX6000 (datacenter edition) and a few P6000. In total I think we have about 14 dedicated Burn nodes, and then all the workstations participate in the Backburner queue when not in use automatically.
If I ever find myself in LA I so want to buy you a beer and check out your setup @ALan
X2
In fact, having Deadline manage Flame renders is not impossible.
Easy? No.
But not impossible.
It is way easier to modify the Nuke or Maya backburner script to work for Houdini then it would be to hijack Burn into Deadline. We have all sorts of weird things go thru Backburner including FFmpeg transcodes, tarring folders, installing software, powering on machines, powering off machines, Firmware updates.
Happy to do a virtual walk thru some day if you want. But be warned, I get very granular and boring.