I’ve come up against a problem. I have a camera that I’ve retimed in Flame. I need to export this to give to CG.
This has always been a pain.
Flame only exports FBX and when it does it, it slips the animation by one frame (I can never remember in which direction). Also, no software seems to be able to correctly import the FBX that Flame exports.
What I used to do is export it as 2013 and then import that into FbxConverterUI to convert it into a binary FBX.
Then I could open that in Blender (as Blender only reads binary FBX) and then fix the frame offset and export as something else like an Alembic.
Since I upgraded my Mac, FBX converter no longer works. Interested if anybody else has a solution for this, or just wants to join me in complaining. Either is welcome.
I haven’t had to do it in a while, but basically do the timewarp in timing, then copy the timing channel, paste that into the x channel in an axis in action. Then in action, in the object tab, shift-click the x value. Save the action and select raw on export. This will create a .raw file. Change the .raw file to a .txt file. Now when you open that up you should see two columns, one with the absolute frame number and one with the timewarp frame number.
Not exactly sure how CG applies the text file to the camera thereafter, I just know that it can be done.
Also here is an explanation of how to link the timewarp to the camera in flame.