Flame 2025 dovetailed nicely w the RnD I’ve been doing on CineLens assets consistent across VFX/Games.
https://vimeo.com/933572088?share=copy
This whole setup is controlled by a single action.
Lens_CTL axis rotateX: iris control.
Lens_CTL axis: rotateZ: focal distance.
UI controlled by GLSL shader.
Distortion and Vignette mapped to focal pulls.
Still WIP but fun to play with.
A few setups to try for the adventurous: