Flame particles sort issue

Hi there,

Im doing a simple (i thought) particle animation and it’s giving me problems.

Light emits partcles (squares with a texture) in a circle around a plane with a texture. No matter how i order the elements in “Priority” and turn on “Sort” in the emitter etc. and of course turned on the z buffer i can’t seem to get a perfect result. Either the particles gets edges from other partly covering partcles or the plane in the center makes a hard cutout on particles that is behind its soft edge.

Any ideas for what to try out are welcome! To me it seems like the sort functions doesn’t work proberly :expressionless:

Many thanks

Cheers,
Henrik

Hi @HenrikMark,

Particles with priority is always tough. Depending on the effect you need, it might not be possible even.

A particle emitter is treated as a single object in Flame’s renderer. But there are ways to hack it. I could offer more help if you care to share what you’re after, with a screenshot if possible.

Very much a work in progress but I had this lying around…

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were not worthy waynes world GIF

This looks super cool🤩
Mine is far more basic and more motiongraphic.
It makes sense that Flame sees the entire Particle emitter as one object.
I can get by with almost an alpha so I might do different renders and comp them together😆

If you need to separate front and back I would suggest to use camera near/far values by the way.

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