Im doing a simple (i thought) particle animation and it’s giving me problems.
Light emits partcles (squares with a texture) in a circle around a plane with a texture. No matter how i order the elements in “Priority” and turn on “Sort” in the emitter etc. and of course turned on the z buffer i can’t seem to get a perfect result. Either the particles gets edges from other partly covering partcles or the plane in the center makes a hard cutout on particles that is behind its soft edge.
Any ideas for what to try out are welcome! To me it seems like the sort functions doesn’t work proberly
Particles with priority is always tough. Depending on the effect you need, it might not be possible even.
A particle emitter is treated as a single object in Flame’s renderer. But there are ways to hack it. I could offer more help if you care to share what you’re after, with a screenshot if possible.
Very much a work in progress but I had this lying around…
This looks super cool🤩
Mine is far more basic and more motiongraphic.
It makes sense that Flame sees the entire Particle emitter as one object.
I can get by with almost an alpha so I might do different renders and comp them together😆