Finally finished up my ColorX node for OpenFX. Basically it’s an OpenFX plugin that mimics the expression syntax of Nuke’s Color expression node in Flame (and Resolve if that’s your cup of tea).
looks cool! I was a little distracted while watching the demo, didn’t see exactly what you were doing and was like “so this is what it looks like to multiply a video by the internet?”
You could think of it as a run-time matchbox environment. You can code your own stuff, or use something like shader toy to derive the formulas, plug em in and go. You have four variables you can assign, a fifth variable that can take on the values of the other four variables and per channel formulas which can mix and match the variable assignments and mathematical expressions using the input image channels as source using r, g, b and a in the formulas.
The demo was shit but good enough to get the point.