Import FBX into action bug

Hello Logikers
I noticed a bug when you import fbx geometries with embedded textures inside action. The Axis that links the geo to the texture comes with a small offset on y value, that I really don’t know based on what, you will end up with a geo that looks good with textures, but if you reset the y value in the axis, it will look even better.
It became almost a most for me to bring geometries from 3d applications to finalise the comp in Flame
Thought it is interesting to share