Working with 3D Objects in Action ? The right way

Hello everybody,

I have issues in Action with imported models I made in Blender. Not just this model but a lot.

The model seems ok in Blender and topology normals too.

Hardware AA : 4x
Antialiasing Software AA : 4 samples

I wonder if it’s ok to import models avec relight them, play with PBS maps, reflections etc. and get a final production level render look.

It’s not a very big project so I don’t want to make animations and renders in Blender and import them to Flame to compose them but this made me think about the workflow.

Waht do you think ? What is your way to make motion design all in Flame with 3D objects ?

thank you

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Maybe Flame prefers triangles over quads?

Other than setting the antialiasing to 96 and praying I don’t think a lot will help. Maybe setting your clipping planes close to the model…

For all the amazing stuff that Action does, when it comes to 3d rendering it’s basically a game engine.

And to answer the second question: I mostly don’t do motion design in flame. I’m rather bad at it.

2 Likes

3D objects in action! YES! I love it.
Here are some simple steps to get you started:

  • Set your action colorspace to AcesCG
  • Add IBL to your camera
  • Add a shader node to your geometry and set to Physically Based
  • Play around.
5 Likes

Hello Sinan,
I go exactly this way but there are bugs and glitches in models… strange.

I can take a look if you want to share your setup.

Hello Julioleon, I tested with the same models with triangles but same bugs and glitches.

Hello Andy,
Wow !
I was in default camera with wide angle and close to objects.
I changed the focal length and push back my camera, and voilà !
No more glitches and bugs to models !

You saved my day Andy !
Thanks a lot !


1 Like

Camera too close to models with wide angle default camera.
I had to push back the cam and use another focal length. It’s ok now.

1 Like