I have a 3d scene in Action with a big camera move (I’m making the camera move, it’s not a track). I have my objects “Look At” the camera, which in my recollection, means they should not distort, but I’m getting distortions on them. I’ve played with camera FOV, etc. to try to mitigate it.
I thought that look at meant that the objects would rotate to face the camera, but if the camera isn’t directly facing them they would look “off axis”. Is that what you’re seeing?