Look-At in Action

I have a 3d scene in Action with a big camera move (I’m making the camera move, it’s not a track). I have my objects “Look At” the camera, which in my recollection, means they should not distort, but I’m getting distortions on them. I’ve played with camera FOV, etc. to try to mitigate it.

Any thoughts? Thanks.

I thought that look at meant that the objects would rotate to face the camera, but if the camera isn’t directly facing them they would look “off axis”. Is that what you’re seeing?

Great to hear from a first time caller!

I think you might be right - it’s because I’m shifting my camera’s X Interest over time. I’ll either hack it or make overly complicated expressions.