Looking for the Nuke CurveTool equivalence in Flame

Hi everyone !

Im looking to find a way in Flame to do something which is very easy in Nuke and very handy. It is called the CurveTool and it allows the user to store/bake pixels values in an animation curve, so you can apply the very same color/luminance variation on an other element.

What do you think ? Would you have any tips or skills to make such a thing exist in Flame ?

Thanks a lot in advance !

Antoine

I’d love that. It’s not native in the software, but there are ways.

@ALan showed me that Sapphire Flicker/Flicker match will write out pixel values to the animation channel, and that is the only one-step way to do it in flame.

If you are, like me, a psycho, you could use your pixel values to displace a card in action, film that displacement from the front or side orthographic camera and track the result downstream, that would give you a value, but it’s a hell of a lot of work.

But I too would like there to be a way to write pixel values to the animation editor. I’ll have to check if there is a feature request for that.

I saw that FlickerMatch OFX from @ALan, it’s already close to the curve tool but yes, I can’t find a way to get the pixel RGB values out from it.

The displacement method is psycho indeed haha but pretty interesting !

1 Like

Saw that, It is one my comment, thk you!

Latest link to the ofx supposedly fixed that exporting curves comment? But i haven’t used flame in a while tbh
if there is curve produced and thus keyframes you could work with expressions . At least this is how I did lot of work in nuke with the curve tool
1.expressions
or
2. get the curves and massage them on the desired channel

would be amazing if the ofx is actually working in flame