I was testing it by creating a coloured frame at 4096x2160 then putting that through a gmask or empty action (the bug doesn’t happen if you connect the blur directly to a coloured frame or through a colour corrector). Then when you add the defocus blur at 50 or 80 you get immediate slow downs.
So using a resize node to pad the image slightly larger seems to do the trick.
I’ve tested on Linux and it doesn’t have this issue.
Would be good to know if this bug is happening in 2026 flame still if anyone can test.