I finally got my hands on a Mac Studio for testing. This isn’t my machine, so it’s not fully spec’d out the way I would have preferred, but I’m still very grateful to have been given the opportunity to test it.
It’s a Mac Studio M2 Ultra with 64GB of RAM and a 60-core GPU, running Flame 2024.2.1.
I’m reaching out to all Flame artists who have access to an M series Mac computer to help us test the performance of Apple’s new M series computers with Flame. Our recent experience with an M2 Ultra chip has yielded some surprising results, and I need your expertise to further understand and analyse these findings.
We have in the past used the benchmark test but I wanted to throw some of our real world comp shots at it.
Here’s a summary of our initial testing:
Impressive Rendering Speed: The render speed on the M2 Ultra chip for basic HDTV-sized shots was exceptionally fast. It was nearly three times faster than our newest Intel Mac and over 10 times faster than our older Linux machines. Please allow me to undulge you with a graph
Giddy with excitement with that first result that we decided to throw some 4K at it. Our last project was a UHD vertical project for a door-sized installation. We initially ran this project on our newest Intel Mac, but soon found it to be sluggish at 4K, with better results on our aging Linux systems. This seemed like a good test for Flame 2024 on the M2.
Challenges with Complex Jobs: However, when faced with a more challenging resolution, such as one of our vertical UHD setups, we found the M2 machine was twice as slow.
These results initially blindsided me because of just how much slower the M2 was. However, a closer look at the two setups highlighted a significant difference. Our 4K setup involved lots of CG particles with LS_Airglow, LS_Glint, and some defocus.
In fact, when I simplified my setup and just used ColorNoise with a defocus blur node set to a value of 20, the results were shocking. I tested 200 frames on three of our systems: M2 (Flame 2024.2.1), one of our old Linux boxes (Flame 2023.3), and our Intel Mac (Flame 2023). The render time with the blur node applied to UHD in a vertical format skyrocketed on the M2, reaching 218.66 seconds.
I ran my particle comp on all available machines: the M2 test machine, two aging Linux boxes, and our Intel Mac. I modified the setup from UHD vertical to UHD and finally HDTV to see the render speeds.
The comp was consistently slower on the M2 this time. I would love your help, and I’m calling upon any Flame artists with access to Apple M series computers to test my blur defocus theory. Keep it simple: Color Noise and the blur node set to defocus 20. It might well be my M2 Ultra configuration.
I also tested a few other nodes, y_lensblur, and Autodesk denoise. I started with my favorite defocus matchbox first and then denoise because I know it can be quite a heavy process. In both cases, I used 200 frames of Color Noise and then the effect.
In none of these cases did the change in UHD orientation have a massive effect on render time. In fact, in both cases, the M2 was much faster.
Here’s how you can help:
- Testing: Got an Apple M series computer? Try out Flame 2024 with blur defocus at different resolutions. Let us know how it goes - share render times, stability, and any surprises you encounter.
- Comparative Analysis: If you’re working with Flame on M series Apple hardware and other setups like Intel Mac or Linux, compare the performance. I’d be curious to see how they stack up.
I am trying to get a better idea on Flame’s performance on the Mac studio to help me make the right hardware decision.
Thank you for your support and collaboration.