META social Resolution , a quick way?

META now wants 1440x1800 for 4:5 and 1440x1440 for 1:1

Looking for a way to resize my timelines from 1080x1350 and 1080x1080 respectively.

A) without loosing connected conform

B) without degradation in image quality.

C) without having to manually fix each action.

i have many actions in these timelines, they all sort of break in different ways if I do ye old copy to blank new timeline.

Missing a option here, tried the social version python script but its not doing it, maybe because its allready 4x5? meh.

Make a new timeline at the new resolution and copy and paste from the original.

There’s no magic bullet on this one. Sorry bud.

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yea which breaks all my actions , i have a bunch with warping surfaces and gmasks etc .. ugh

Do you have “Social Versions” python from Kyle Obley? That does it for me. Should be on logik portal

The actions with warping surfaces is going to be a pain no matter what.

Are they paying you more for the extra work/rez? No? Then resize on output will work on everything that’s not crazy sharp mograph imo.

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that one jsut doesnt do anything when i go 4:5 to 4:5

not more than any other deliverable, because why would it..

Its not my clients issue that in flame scaling is a mess and doesnt concatenate :frowning: in resolve of course this just works fine.

are you using the UI version like this?

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:backhand_index_pointing_up: This is brilliant. Thanks for the heads up :grin:

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The non-UI version has the resolutions hard-coded so unless you change it, then yeah…it won’t do anything as your resolutions match. @john-geehreng’s route is the way to go.

More than happy to update my hook with the new resolution if people wish…that said I personally think these higher resolutions for a tiny phone are ridiculous. The idea of working in 4K for a social delivery…pfff. But such is the world we live in.

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hmm i tried this with the gui version and clicking run it only created the target reel but did not make any new timelines, didnt see anything in the log either

need to re-investigate this i am pretty sure ive used it before for HD to UHD.

I do agree its ridicolous

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The new resolutions are “Design Recommendations,” not requirements.

Their specs page says there is no maximum resolution as long as the ratio requirements are met, with a minimum of 120x120.

I know that convincing clients can sometimes be more work though…

-Ted

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What do you mean scaling in Action doesnt concatenate?

Its good you used Actions. Make sure everything is parented to a single axis in each shot’s Action. Make the destination timeline, drag the source timeline into in the destination, then on that parent axis do the scaling math in the little popup calculator (dest/src*100 for ex, 1440/1080*100 for a 1x1) and it will work fine. The warping is on the image surface, and that controlled by the parent axis. Then to speed it up, I would save a timelineFX Action setup per shot & resolution. Then just bang them in down the line on the other timelines. Is it auto-magical? No, but its not awful. Work is work. I would just uprez on export. Ill bet the supers werent provided at those new resolutions, but the usual resolutions, so whats the difference.

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This is how I deal as well. A single axis with the scaling factor, fx tab and go action to action, paste and parent. Rinse and repeat.

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Indeed strange, especially not seeing any errors. I’d be curious to know how the non-gui version works for you. You can change the values within the group of functions that do the actual creation.

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For what it’s worth, Meta will accept smaller sizes. They simply recommend the larger sizes. I’ve been building at this size for a year now. But if the client’s spec sheet says 1080x1920, I size it down on export. As @cnoellert says, there is no magic bullet.

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Action itself does concatenate

However resize + action does not , as every other app works like that thats why flame has a hard time dealing with scaling info from other apps… as often the scale info is relative to timeline not to source res. thats also why I can just change a resolve timeline from HD to 8K and not have a single scaling issue.

So i would have to go into every shot and scale the axis, i have tried this but due to the aniamted surfaces this does not work as it scales up from the wrong point so stuff is not where its supposed to, and there are gmasks that are not parented to the surface axis .

its just plain not acceptable that we cant reformat timelines…

what we really need is complete concatenation of all transforms all the way to output scaling like resolve.

so if you have a HD timeline and you need to export UHD, just pressing UHD for export should render everything at that resolution and concatenate all transforms …

You should never have a Resize & an Action.

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