Some interesting stuff from around the show floor…
A company called Densitron had some tactile tech. The knobs on screens looked and felt like a novel UI approach.
AWS had two different g-splat applications. Sorry I don’t have links to these demos, but here’s the weblink to the tech. And NAB demos page with no mention of these.
One of them had 12 cameras around a hockey ring. The videos were processed and the IK animation of the players were exported to a game engine for immediate 3D interactive playback. They showed a Wii-like application with simple looking characters, but better looking realtime animations would not be hard.
The second one captured a specific area in the field with 50 (fifty) cameras. In the demo case it was a baseball pitch / home base (whichever - I don’t speak baseball). The cameras captured around 5 seconds of action, the pitch moment or a home run slide… The videos are processed offline (takes hours if my memory serves me right) but the result is a g-splat video where you are free to view those 5 seconds from whatever camera position or angle you wish. It even captured the dust cloud during the home run slide…
Maybe @hildebrandtbernd or @johnag has videos from the booth…
I was pleasantly surprised to see JangaFX right next to Flame desk at the Dell booth. Apparently, they will release a Mac version this year ( ) and they are writing EmberGen from scratch for v2, which will be able to slow down the simulation without affecting the overall look - important for my Phantom shots that require steam sims.