This week’s video covers the new capability of loading LUTs (Look Up Tables) directly in the Image and Action tools within Flame 2022.
This new matchbox shader gives you enhanced capabilities of having your LUTs directly in the grading context. The LUTs can also be used as part of the creative process when working with Selectives to isolate a part of your image.
So you’ll cover loading LUTs in the Effects Environment, using LUTs within a Selective isolation, loading the LUTs in the Batch node flow graph, changing the colour space tagging output and how your LUTs are backed up once you’re finished with the project.
The Colour Management shader supports a whole range of Colour Transforms, so please check the on-line documentation for a list of supported formats.
You can check out this video and more on the Flame Learning Channel .
or in Autodesk Learning on AREA and as a downloadable podcast via iTunes.
There are plenty more videos in production and so many more features to cover in Flame 2022.
Keep well and stay safe!