This is driving me banana’s. I have tested this on two linux machines (with different processors and different video cards) plus one mac. All in variants of 2025.2.
please watch the video for details, but basically i’m noticing tearing in my image when i’m in the perspective view once i hit a certain distance. To my knowledge i’m unable to adjust the clipping plane here or am i? You will see the image tear as if it’s being occuluded by something, but it isn’t. This must be normal as i’ve reproduced it on 3 machines, but i would love to know if there is a way to adjust this as its quite common to have a matte painting / sky pushed way back in z space.
i also tried this with a tracked camera (not shown here) and the default camera as seen in my video.
any input is helpful so i know if it’s a bug or is by design or i’ve just missed a checkbox somewhere.
I’ve run into this. There’s a clipping plane near/far limit. I’ve had to had to adjust that on occasion. It’s part of the camera object parameters. Either select the camera or deselect everything else (which I guess defaults to camera then):
clipping plane had been adjusted already. you’ll see in my video. And the clipping is just affecting the perspective view, not the result view. Thanks for chiming in though. appreciate it!
Missed that. There’s also a separate set of clipping plane parameters in the Node Prefs/Viewport ortho views section. It didn’t make any difference in my test.
as a Knicks fan i can only help Pacers fans once a year so enjoy it:
switch to perspective camera (space+f4)
alt + 2 to pull up 2 viewports.
switch the 2nd viewport to the manager - select the perspective camera item so it’s highlighted.
you will then see below in the action tools UI the clipping planes for the perspective camera appear.
WOW, that is something I didn’t expect, But yes apparently there is a hidden Perspective camera, which you can only access through the Manager.
Or, by selecting the camera in Action and press TAB.