Working on a set of 15s timelines. Original material is RED and Sony 8K files, conformed from Premiere edit. Doing color and cleanup on the timeline (combination of TL-FX/Image + BFX with Paint). Flame 2024 on Linux on a decently powerful system (i9 12K, 128G, A5000).
Related to my earlier question: Diamond Keyer/Select & Color Holdout - #4 by allklier
The project and timeline itself is only HD as final deliverable, but there are some serious punch-ins which is why the project was conformed with the 8K originals. Performance working on color isnāt to bad, adding paint to BFX is a tad sluggish but workable.
The one thing that doesnāt work is rendering the timeline. Iāve tried many different things, but half-way through Flame will just get stuck on a frame and not go any further you have to kill it. There are some messages in the console, but nothing conclusive.
Breaking the timeline into two segments and rendering them separate is slow but completes, and then I concatenate them in a aux timeline for the final render out. But itās a lot of extra steps.
In some of the new timelines Iāve worked around that by first rendering out the timeline without any color or color management into a flat render. Then bring those back in, cut it apart to rebuild the timeline of HD flat files and then paint/color that. Works like a charm. But is a problem if we get edit changes.
Seems like the primary problem is BFX, as I can see the full 8K resolution in the BFX schematic. And BFX always sit before any of the resize nodes, thereās no way of putting BFX further in the middle.
Iāve considered using the flowgraph BFX setup, but found that unworkable because I lose all the important integration of the image node on the timeline (no TL-FX explorer, no Tangent mapping, etc.)
Any other ideas on wrestling 8K footage in the timeline? For the the flat render seems the way to go.