Step Printing Effect

Morning

Anyone had any success in flame making a step Printing effect in flame?

I’m struggling to replicate it as effectively / easily as it’s done in premier or after effects.

Cheers

I once did this by ramping up motion blur, then using the strobe setting in timewarp

i did something similar recently. try stabilise talent - TW (ML on) 10% - average - TW 1000% (ML on) - invert stabalise

Thanks both.

Tried very similar approaches. It lacks the decay and control of what they are after. I’ve got sapphire trails working fairly well.

In batch, feed your clip into an Average node and set it to however many frames you want to get the smeary effect, then feed that into a Timewarp with Strobe set to repeat however many frames you want the hold to be for.

Thanks Andy.

Have tried this, it wasn’t very successful on my shots. I think they lack the movement needed.

It looks like they’re shooting with a low framerate*. To mimic that you could compound your shot (half the frames for 12fps, a quarter for 6fps, etc) and then timewarp it back out using whole frames.

One issue you’ll have with this approach is unless you shot with a 360 shutter, your motion blur streaks will not connect. Maybe using a motion-estimation TW instead of a compound would help here, but I worry it’ll remove too much of the shaky nuance as it interpolates the motion blur.

*in the ref footage at the beginning.

Yeah, movement is the key to that working. To be fair in the YT clip there is a lot of movement, so it is doing something similar

Only thing I might add is that I might use TW Mix, at 100% speed, rather than the Average node. TW mix is faster, and you have much finer control over the mixing properties, including animating them, than with the Average node.

Just brainstorming… in addition to the TW effects (which definitely seem part of the equation) I was thinking you might get some of that “echo” with Recursive Ops.

Another option is you could try the inverse parenting motion blur trick in action. Connect a surface to an axis in action (opposite direction to the normal way). Then track that axis to something in your shot. Turn on motion blur in action, set tot taste, and blur your surface based on the movement of the axis without physically moving the surface. Agree with what others have posted too, compound to a lower frame rate, recursive ops to get the echo effect.

Nice!:winking_face_with_tongue:

I just did this recently to mimic Chung King Express pretty much like @Aaaaaaaaaaaaaaaaaandy Dill says - I used deal then motion time warp with tons of motion blur

Anyhoo, saw this also and thought it was fun - something kind of adjacent - should be possible in flame too