SynthEyes Mesh

I’ve done a good track in Syntheyes. I’ve added a mesh to the area I’d like to paint.
I’ve tried using their animated texture output in ViewShift. It’s a bit of a mess.
Is there a way to use the track data and the mesh to export the stabilized tracked area only for painting? Hope I’m describing this correctly.

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Was on the line to Boris support. they were able to clue me in on cleaning up the texture extraction.
First select the mesh.
Increase the subdivision on the mesh. It should be dialed way up using “#” on the 3-D Panel. As is, the triangles being extracted are going in back of the camera and get dropped.

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