Understanding scale in apps

Previous demo showing the impact of scale when bouncing FBX between apps. Just because it looks right thru the included camera, doesn’t mean it’s correct. This can affect DoF, AO, etc.

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I never knew flame was in millimeters. @space_monkey and I were talking about that last week.

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Technically it’s in “display space” but if I bring in a cubic meter fbx from Houdini, set the ruler define to 1000, then offsetting an axis by 1000 lines up perfect. The FilmBack is in inches, but I made a glsl shader for variables that lets me calculate correctly. Also can verify that when set up that way, DoF is accurate to my on set apps.

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