UV map generator Matchbox?

I need to dynamically generate a UV map based off the input clip resolution, at 32 bits. I know I can use Action, but then your whole project must be set to calculate in 32bit resulting in un-neccesary slow down. So does anyone have such a matchbox?

Gradient node set to stmap and the correct res source piped-in and set to 32? I think… not in front of the box

there is no STmap preset in Grad node.

Guess it’s 2026 then. Thought it was 2025.

not even in 2027 and beyond.

Aaaah it’s color source. My mistake.

That is helpful… I’d prefer not to have to T click to update the resolution to the input clip.

I’ve almost finished my color expression node. As soon as I wrap it up I’ll send it to you.

This was one-shotted with Grok. It works, but there is a bug in Flame that the OutputBitDepth="Float32" seems to be ignored and the Matchbox is still outputting the Input clip depth instead. of Float32.

Archive.zip (1.9 KB)

Not far off…

There also seems to be no way to set the output Color Space, so the.UV maps get generated with the ACEScg tag, instead of UV. Kind of lame.

what if you just add a lens distort node and do ‘nothing’ other than pull out the uv? is that automatically 32 bits? (not at the machine atm)..